+[FLUID ENTITIES] HAS MOVED

THIS IS THE NEW BLOGG FOR FLUID ENTITIES.

From this moment i will only be using the following blogg: http://fluidentities.wordpress.com/

Thank you.

Alejandro Vicente

+MAADM [Site&Motion]_[Flash Animation] Development

OK…so this is the day I submit my flash work.

It has been a very interesting journey learning about action scripts and the possibilities of flash macromedia. A collegue and dear friend of mine uses the software but never untill now figured out why it was so time consuming!.

 I must say i am proud of my achievement having just started using the software just over a month now and instead of filling up this blogg with my flash animations (mostly unssuccesful at times-hey it is a learning curve!) I have decided to post it in a separate blogg dedicated to The Site and Motion module which I am currently taking as part of my MA.

I really had some ambitious ideas, however it is not yet time to pursue them in flash but rather find out how they can be achieved and develop them further. 

Link to  DM03_Site and Motion Submission

+MAADM [Site&Motion]_[Flash Animation] Development

Cursor Interactivity-Revised

Cursor Interactivity_Extending beyond the photograph frame.

[Flash Animation] Development- First attempt

MAADM [THESIS] Sketches

I love sketching! This will be a collection of my sketches related to my thesis.

+MAADM [Thesis] _ [Growing Structures]

white2red-08

New Blog, Please Visit: FLUID ENTITIES.

By using the rules that lie behind animal swarms a simulation of steering behaviors for autonomous agents is executed through processing.

This particular simulation is a representation of a type of growing architecture, where autonomous skizoïd machines use their trajectories as paths for secretion. Their trajectories materialize and bio-mimic a structure organic in appearance.

Please feel free to view a set of still images extracted from the processing sketch:

Growing Structures

+MAADM [Thesis] _ [Growing Structures]

v3

Using a particle to motion MEL script I begun testing on the notion of a growing  structure that appears to be constructing itself. Using particles to animate a swarm a script is introduced to leave a curve to represent their trajectories. These curves become paths for secretion-Autonomous machines create growth of a type of architecture.

Particle Motion to curve

+MAADM [Thesis] _ [Alternative View of Trajectories]

Swarm_Still01

Using Maya MEL scripting I have managed to swarm 50 autonomous agents. Their trajectories are animated to show a possible path for secretion. These links shows animation stills and the entire animation in different views:

Swarm_Maya Animation Stills

Swarm_Maya Animation: LEFT VIEW

Swarm_Maya Animation: PERSPECTIVE

Swarm_Maya Animation: TOP VIEW

+MAADM [Thesis] _ [Animating Trajectories]

Using MEL scripts (Maya Embedded language) I have managed to produce my first maya animation.

The short animation describes a simple tube like structure as a result of uniting flight vectors-the trajectory of each agent as history paths. Fifty (50) agents in total swarm to produce a secretion path for skizoïd machines.  If we analyse the combination of all the autonomous agent’s flight paths as one entity it exerts a complexity that can be understood through theoretical principles of chaos theory and emergence.

I envisage taking this animation further by scripting a flight pattern for a particular swarm to follow. Path vectors will then be made to form a complex geometry.   

Animation of 50 autonomous agents

+MAADM [Thesis] _ Influences[Digital Seed]

Dennis Dollens Digital Seed: Bio-observation and Software Growth as an approach to conceptualize and demonstrate growing architectural forms & structures

+MAADM [Site&Motion]_[Flash Animation] Development

[Flash Animation] Development- Interactive Animation-PanTest

A short test experimenting expanding beyond the frame by replicating “pan” effect.

original test at 24pfs

+MAADM [Site&Motion]_[Flash Animation] Development

[Flash Animation] Development- Interactive Animation 03

After producing a series of tests and familiarizing myself with flash I produced a short animation, the first of its series using interactivity through the combination of symbols, buttons and motion tweens.

Although the idea is still at its infancy It is my desire to produce a small interactive animation testing the notion of memory and negative aura. The short piece of writing submitted to explain the meaning of the collective set of photographs that make the backbone of the animation will be an interactive portal where users may be able to expand text to a readable size. This in turn will act as button to activate an animation or still photograph associated to the meaning of the specific word chosen-A sort of visual dictionary.

Although I feel that this idea will be a great exercise it is by no means a finalized concept. Please go ahead and engage with the short animation (by moving your cursor within the space above)-there is a hidden button that will activate a short image, see if you can find it and enjoy!

+MAADM [Site&Motion]_[Flash Animation] Development

[Flash Animation] Development- Interactive Animation Test02

Just expanding on the previous animation by adding an extra scene, a beam of light is revealed once the cursor hovers above a certain point (as the image becomes completely dark). Once such button is clicked it activates a short glimpse of the image in its original state. Decay is animated on the background surface by very subtle moments leading to a button reveling itself through short flashes. I am certain that the button should create a link to the exploration of another image. Ideally I would like a small set of  particles following the cursor movement and slowly revealing an image. This will call upon the use of masks to reveal an image and its the next point of exploration.

 Please engage with the short animation and watch out for the decay.